if(info.reqGlEsVersion < 0x20000)
it always fails. I set a breakpoint and looked at the info object and the reqGlEsVersion is 0
i tested this with multiple virtual devices and api's, one having version 2.3.3 another with 3.0. as far as i gould figure out the minimum requirement for gl es 2.0 is android 2.2 so it should run fine. other than chaning the api i used the device snapshot option and standard configuration
did i miss some configuration step or something?
Two notes about the GPU emulation
First, you need to edit your emulator image, go down to the hardware section, and add ��GPU Emulation�� and set it to true.
Second, there��s a bug with the emulator such that this line: ��final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0��20000;�� does not work. It will always return false. You can add ��|| Build.FINGERPRINT.startsWith(��generic��)�� or simply comment out these checks and assume that OpenGL ES 2 is supported, when running on the emulator.
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